UF_VIEW_lights_s (view source)
Defined in: uf_view.h
Also known as:
- UF_VIEW_light_t
- UF_VIEW_light_p_t
Overview
The structure UF_VIEW_light_t below is used to define
the light attributes.
For fixed to the part light, the direction is Work Coordinate System based.
For fixed to observer, the direction of light is based on screen space
(which is defined as +x to the right, +y up and +z out of the screen).
Data Members
light_name
UF_VIEW_light_name_t
light_type
light_mode
location
UF_VIEW_light_source_t
to
UF_VIEW_light_source_t
characters. Can be either canned or
user defined