/* The following code fragment demonstrates the work around. */ 
if  (UF_ASSEM_is_occurrence (face))
{ 
    double transform[4][4]; 
    double proto_radii[2]; 
    double proto_positions[6];
    UF_ASSEM_ask_transform_of_occ (face, transform);
    UF_MODL_ask_face_min_radii (face,
                                                            &num_radii,
                                                            proto_radii,
                                                            proto_positions,
                                                            params);
    if (num_radii) 
    { 
        UF_MTX4_vec3_multiply (proto_positions,
                                                       (const
double *) transform, 
                                                       positions);
        /* scale the radii */ 
        radii[0] = proto_radii[0]
/ transform[3][3]; 
        if (num_radii > 1) 
        { 
            UF_MTX4_vec3_multiply
(&proto_positions[3], 
                                                           (const
double *) transform, 
                                                           &positions[3]);
            /*
scale the radii */ 
            radii[1]
= proto_radii[1] / transform[3][3];
        } 
    } 
}